You
know, it's been well over a year since I did a blog entry on a video
game series.
When
this blog first began, I had initially designated Thursday blog
entries as “Thursday Night at the Arcade”. Throughout 2011, I
used the Thursday blog to talk about video games of the past and
(then) present from the Colecovision to the Nintendo DS. But at the
end of 2011, I realized that not a whole lot of people really took
much interest. So, when 2012 came around, I changed the theme day to
the “Thursday Confessional”. And, now in 2013, it's called the
“Thursday Diaries”.
(Can
you tell that Thursdays have been a source of frustration for this
blogger?)
Looking
back on the original arcade game feature, I don't think that it was
that bad of an idea. I did talk about some of the popular games that
took the gaming world by storm, after all. I did a couple of entries
on Super Mario, dabbled in a little bit of Sonic history, added in
Crash Bandicoot and Spyro the Dragon as a little bit of a footnote,
and had a lengthy discussion on video games that probably should have
never been made.
Back
to the Future for the Nintendo Entertainment System. Enough said.
Of
course, part of my research was made a lot easier by the search
button that I added to the blog just underneath the main header. You
type in any word you want to, and if the word appears in any of the
599 previous entries that I have done, it will bring up the entry in
the search engine.
So,
why am I telling you this?
Well,
first things first, if you've read between the lines, this is the
600th post in this blog. YAY!
(Self-gratification
transmission ended.)
And,
secondly, I realized that in the seven months that I kept the video
game feature going on, I never did a blog entry on one of the most
popular video game series ever created.
I
thought to myself...this wasn't right. After all, millions of people
have probably played at least one game in this particular series...I
know that I played a couple of the games when I was younger. Of
course, I don't know if anyone else found this to be the case, but
when I was playing these series of games, I was absolutely clueless
as to how to play them. I kept dying, and getting stuck, and by the
end of it all, I was ready to chuck the controller through the
bedroom window.
(In
case you can't tell, I never did beat any of the games in this
series.)
But
for twenty-seven years, this little guy decked out entirely in green
has wielded his sword against mythical beasts and creatures, found
hidden treasures...and broke into people's homes and smashed up every
single ceramic pot in their possession. Oh, but don't worry. You
won't get thrown in jail for it. The people just smile and happily
dole out little nuggets of information to you anyway, like the
Stepford wives they seem to be.
Of
course, there's a reason for the mass murder of forest creatures and
vandalism of private property. You have to save the princess of
Hyrule from an evil being and make sure that the Triforce of Wisdom
is restored and repaired in the hopes of bringing peace to the land.
Mind
you, our protagonist has done a lousy job of it so far. I mean, he's
had twenty-seven years to put things right, and yet Ganon STILL
manages to cause mischief. I tell you, Link is just losing his
touch.
Yes,
we'll be talking about the characters of Link, Princess Zelda, and
Ganon in today's blog. As for the game we'll be spotlighting? Why
not start at the very beginning with “The Legend of Zelda”?
I
know it seems hard to believe, but next month will mark the
twenty-seventh anniversary of the “Legend of Zelda” series. The
game was released in Japan on February 21, 1986 (just a few months
after the Nintendo Entertainment System was released in North
America), and since then has been re-released for the Nintendo
GameCube, Game Boy Advance, the Wii's Virtual Console, and there are
talks for the game to be released for the Nintendo 3DS sometime in
2013.
The
game was developed and created by duo of Shigeru Miyamoto and Takashi
Tezuka. At the time they were working on “The Legend of Zelda”,
the team was also developing the 1985 video game “Super Mario
Brothers”. But although both games were being created together,
both men intended to make both games as different as possible. As a
result, “Super Mario Brothers” became a linear platformer game,
while “The Legend of Zelda” became more of a non-linear role
playing game.
The
inspiration behind the game largely came from Miyamoto's own
childhood adventures. Growing up in Kyoto, Japan, he would often be
exploring fields, woods, and caves. He would often go off on little
adventures without a map or a compass, and be completely surprised
and excited over what he would find. He even recalled one story
where he came across a lake in his travels that he had no idea even
existed before.
And,
that's essentially what “The Legend of Zelda” is. It's a game of
exploration. Link, our hero, makes his way through different
villages to interact with townspeople, and moving through caves and
forests in hopes of finding treasure. The whole point of the game is
to find a way into the eight secret dungeons hidden throughout the
land of Hyrule to retrieve the eight pieces of the shattered Triforce
of Wisdom, an ancient artifact representing the essences of a trio of
Golden Goddesses. Once the Triforce is fully assembled, Link can
then gain entry into the ninth and final dungeon to rescue Princess
Zelda from Ganon.
TRIVIA:
Ever wonder how Zelda ended up getting her famous name? According
to Miyamoto, the name Zelda came from a woman named Zelda Fitzgerald,
the wife of novelist Francis Scott Fitzgerald. There was no reason
why Zelda was chosen other than the fact that Miyamoto liked the
name.
EVEN
MORE TRIVIA: Actor Robin
Williams is a fan of video gaming. In fact, he's such a fan of this
particular game that when his daughter was born in 1989, he named her
Zelda, after the video game!
For
the record, the origin of Link was designed solely with a
“coming-of-age” angle to it. The game progresses in such a way
that at the beginning of the game, he is a naïve young boy who
probably shouldn't be tackling on a big adventure (at the very
beginning of the game, he doesn't even have a weapon), but towards
the end, he's matured into quite the hero.
Albeit
a hero who has to rescue a princess as many times as a certain
plumber with a mustache...
What
is interesting about the game was that it didn't exactly have
Nintendo's full backing at first. Initially, the management team had
concerns that “The Legend of Zelda” would end up being a huge
flop. But those fears ended up being unfounded, as the game became a
massive success. The game was the first NES game to sell one million
copies, and by the end of the 1980s, it had sold more than 6.5
million copies. The game was brought to North America in 1987, which
was right around the time that the sequel “Zelda II: The
Adventures of Link” was being released in Japan.
The
Zelda games also stood out from the rest of the Nintendo cartridges
when they first were released because the cartridges were gold in
colour. Take a look below.
If
only ALL Nintendo game cartridges were that colour. Heck, if they
designed a gold Nintendo 3DS, I would totally purchase it.
And,
“The Legend of Zelda” was also responsible for the kick off of
various video game tip magazines such as “Nintendo Power”, “Game
Players”, and “GamePro”. When the game first came out, people
who had purchased the game and sent in the warranty card that was
included with the game, Nintendo would automatically enroll them in
the “Fun Club”, and send them newsletters which contained puzzles
and hot tips for the latest video games. Because of the difficulty
of the game, Nintendo often included tips on how to find hidden
rooms, or how to find various upgrades, or how to defeat a certain
enemy inside each newsletter. These tips proved to be a godsend for
many video gamers, which in turn caused the mailing list to grow to
over one million people. This prompted the company to create
Nintendo Power magazine in the summer of 1988, and the magazine
provided tips and hints to gamers until it ceased publication in
December 2012.
Did
you also know that “The Legend of Zelda” also is the holder of
five Guinness World Records? Just singling out a couple of them to
talk about in this entry, it is the first game to use a battery
powered saving feature. Instead of using passcodes and passwords to
progress through the game, “Zelda” had a built in component that
actually saved your game. Whenever you took a break from playing,
all you had to do was select the save file, and you could continue on
with the game. The Final Fantasy series also used this technology,
but “Zelda” did it first.
The
game also holds the record for being the highest-rated video game of
all time.
In
the years since “The Legend of Zelda” was released, a total of
fifteen different games featuring Link and Zelda have been created
(the most recent being 2011's “Skyward Sword” for the Nintendo
Wii). The characters of Link and Zelda were animated into cartoon
form for both the “Super Mario Brothers Super Show” and “Captain
N: The Game Master” cartoon series, and the popularity of the game
series spawned dozens of merchandising opportunities including
sticker albums, lunchboxes, breakfast cereals, and jewelry.
And,
to celebrate the 25th
anniversary of the “Zelda” series in 2011, Nintendo did a couple
of things. They re-released the wildly popular “Ocarina of Time”
game for the Nintendo 3DS, and they created a special “Zelda”
themed level within Super Mario Land 3D, also for the Nintendo 3DS.
(It's
World 5-2, in case you're wondering.)
No comments:
Post a Comment